AQUAIGNIS

7 CONDUITS • 2 FACTIONS • PURE FLOW
THE FLOWS OPEN 01.09.2026
Game design complete — hotseat, local AI, Crown, Barrier, Flow Link
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PLAY THE GAME
FULL HOTSEAT + AI EXPERIENCE UNLOCKS 1 SEPT 2026

IN THE FLOW

AquaIgnis in play: seven vertical conduits with Aqua cyan and Ignis red pieces, charges, and a mid-game board position
CROWN • BARRIER • FLOW LINK • JUMP SKIRMISH
FIRST TO 4 BREAKTHROUGHS

A finished abstract strategy game of opposing flows. AQUA rises from the source; IGNIS descends from the sink. Charge, surge, crown a champion, fortify a barrier, link your flanks — and race for breakthroughs while the opponent intercepts.

No randomness. Two actions per turn. Pure positioning.

CORE SYSTEMS

CHARGE & ADVANCE
Build charge. Push one slot. Higher charge wins clashes; equal charge both lose 1.
CROWN
One piece per player may reach charge 4. Strongest clash value — but cannot Surge.
SURGE
At exact charge 3, push two slots. Ends at charge 1 and pulses adjacent flows.
BARRIER
One fortress per player. Friendly pieces pass through; blocks enemy jumps and blunts attacks.
SIDE JUMP
Charge 2+: skirmish jump. Both pieces lose 1 charge — weaker jumpers can still chip a Crown.
FLOW LINK
Surge with both flanks set to link flows. Parallel Advance, Harmonic Charge, Resonant Jump.

Two actions per turn. Master scarce power (one Crown, one Barrier). First to 4 wins.

SEAL YOUR CONDUIT

Be first to know when the flows open. No spam. Pure signal.

TRANSMISSION RECEIVED. YOU ARE IN THE FLOW.